

This makes boss battles much less of a headache than in the previous game, as it’s much easier to tate them. When filled sufficiently, it allows Hibana to send out a projectile image of herself, doing lots of damage when following on from a high combo. Tates are handled a little bit different now – every time you finish a combo (or grab power-ups), a tate meter fills up with energy. Since Hibana does not wield Akujiki, her health does not deplete like in the previous game. These make dying less of an annoyance, but the stages feel disjointed as a result, since the game is constantly fading in and out to load. There are also now quite a few mid-level checkpoints. Most of the changes revolve around making it substantially easier there are several difficulty levels to chose from, including a “beginner control method“ for newbies. The gameplay has been given a slight tune-up, fixing some of the flaws of its predecessor but also introducing new ones.

Her goal is to fight against the evil Nakatomi Corporation, which has unleashed demons across Tokyo to find the shards of Akujiki, the sword from the previous Shinobi game.

She’s missing the snazzy scarf and instead has a long bandana that trails pink shadows as she runs. Its sequel Kunoichi (cryptically renamed Nightshade for overseas release) features a ninja woman named Hibana, clad in a tight white-and-red sentai-style outfit, with a cool mask a la Hotsuma.
SEGA SHINOBI PS2 PS2
The PS2 Shinobi was off-putting to many people, but it found its niche despite not being nearly as popular as other action games like Devil May Cry.
